Teamfight Tactics' regional finals are just around the corner so Riot decided to leave no stone unturned for the Patch 14.3, which is the official game version of the tournament.
While the headliner changes weren't that many, there are a lot of significant tweaks to the Augments as your choice of arguments pretty much decides the trajectory your game is going to be heading towards.
The main objective of this patch was to fine-tune the game for regional finals as both the players and devs don't want to see the same comps being exploited in every region. So we can expect to see a very balanced meta in the Teamfight Tactics world at least for the time being.
Updates and Changes In Teamfight Tactics Remix Rumble Patch 14.3
Headliner Changes:
- Vi is receiving a nerf on her HP, coming down from 250 to 200.
- Kayle is losing some attack speed, coming down from 25% AS to 20% AS.
- Zed is losing his AS and at the same time gaining 5% AD.
- Sona is receiving a buff increasing her AS per attack from 1% to 2%.
Augment Changes:
- Twin Terror I & II are getting nerfed, and the HP getting lowered from 350/500 to 300/450.
- Balanced Budget (Gold) is now Balanced Budget+ granting 9 gold per round from stages 4-2.
- Bigger Shot (Gold) is receiving a 15% bomb damage increase.
- Heartthrobs (Gold) is receiving a 5% buff to the number of hearts saved.
- Switching Gears (Silver) gives more gold now, from 2 gold per swap to 3.
- Endless Hoardes (Prismatic) is receiving a buff with HP reduction getting lowered from 20% to 15%.
- Starter Kit now grants players 4 additional gold.
Item Changes:
- Statikk Shiv is receiving a damage increase from 30 to 35.
- Radiant Statik Shiv is receiving a damage increase from 70 to 80.
- Runaan's Hurricane and its Radiant version are not being picked so both versions are receiving a buff to make the items more attractive to players.
- Goldmancer's Staff (Orn's artefacts) got its base AP increased from 30 to 45 AP.
- Deathfire Grasp (Orn's artefacts) is receiving a buff with AP going up from 45 to 50 AP.
The bug fixes the developers did also made sure that the game was fair and even for all players. But all this wouldn't have been possible without the support of the Teamfight Tactics community and the developers listening to the demands and needs of the community.
So kudos to the devs at Riot and also the dedicated community of players. It's one of many things that make Teamfight Tactics stand out from all other games of this genre.
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