There's no doubt that looking at the 1999 version of Resident Evil 3: Nemesis brings back the memories, it's quite amazing seeing how far the technology got in 20 years. If you're looking for a direct comparison, though, there is none.
After all, Capcom made good use of those two decades and the RE Engine looks as gorgeous as anything we've seen, sometimes hitting so eerily realistic notes it's scary. Resident Evil 2 was quite the looker and Resident Evil 3 promises the same, and then some.
The most obvious difference is, of course, the tanky camera of old, which brought with it many design choices. It may not have dictated the design entirely, but it led to a narrow, corridor-y experience of Raccoon City in the original Resident Evil 3: Nemesis.
As you can see, the new Raccoon City is a much more open experience, even if it's not the type to call for long walks at night. Well, at least if you don't want to end up like zombie snack.
What's particularly interesting is how Capcom managed to stay true to the original, while turning Resident Evil 3: Nemesis' remake on its head.
Their introduction of red barrels in 1999 and the obvious, ahem, nuanced effort in the lining up of the zombies up for a bomb anecdote still fits in with the modern version - in spite of some fundamental changes like the camera and Jill's clothing, to name but a few.
It's pretty clear that the titular Nemesis, whose 1999 appearance is around the 08:55 mark, makes a return in the 2020 remake version. Now, this has never been the type of adversary you pranced around, but he's particularly vicious in the 2020 remake edition, even introducing some quite nimble slides to cut off your path.
Resident Evil 3 launches on 3 April 2020 for PC, PlayStation 4 and Xbox One.