Pillars of Eternity 2: Deadfire development seems to have hit a snag as Obsidian Entertainment are pushing the release date from 3 April to 8 May 2018. Fans anticipating the game may be disgruntled, but polishing may be well worth it.
As April 2018 drew closer, Pillars of Eternity fans grew more and more ecstatic. Sadly, we will have to wait another month, as the official release date is now 8 May 2018. The developers at Obsidian Entertainment stated that they want a little more time to ensure that everything is in order before shipping the game to the open market.
Obsidian Entertainment didn't just leave everyone waiting without a word though. They left a note describing Pillars of Eternity 2: Deadfire as a game ''significantly larger than the original Pillars of Eternity''. The developers also stated that they have been very hard at work to make every bit of it awesome, while incorporating the feedback from the Backer Beta. Because what else would they say.
The team considered the scale of the game and decided they needed more time to polish everything, in order not to ship a bug-fest instead of a video game. One month may seem like an overwhelming period of time to players who get an adrenaline rush at the mention of Pillars but it honestly is not a big wait. It's better to receive a decent game from get go, than to receive a product with glaring issues and wait for a month before it gets fixed.
On top of it, Obsidian Entertainment have promised players to make up for it with ''plenty of Deadfire-related news and content'' during the coming months. In the meantime, players can temporarily sate the Deadfire fever with content already revealed either by Obsidian or regular players who got a taste of it. For example, here is three and a half hours of gameplay.
The fact that Pillars of Eternity 2: Deadfire's release is certain, may at least ease your woes. I say this because I'm in the sad crowd that's weeping over not getting to see another Fallout game by Obsidian Entertainment.
Versions of the game for consoles and Switch are confirmed, but are coming at a later date, as Obsidian wanted to make sure the PC version works as intended.