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Outlast 2 arrives on Nintendo Switch, gets Story Mode and previously removed scenes

Published: 18:59, 28 March 2018
Red Barrels
A view of a corn field at night with an approaching flash light
Outlast 2

Red Barrels' title Outlast 2 has arrived on Nintendo's Switch but there's good news for all platforms. Namely, Red Barrels have announced the return of previously removed scenes and the new Story Mode, which dials back difficulty settings.

The Red Barrels team have stayed true to their word about Outlast 2 arriving on Switch in the first quarter of 2018, but we're sure nobody will mind now, as Nintendo's console may have just received its scariest game ever.

The devs also revealed that Outlast 2 is getting a new Story Mode, which will dial back on difficulty settings and let more casual players experience the story without the frustration commonly associated with the game's difficulty.

Red Barrels A view of a room with a dead body in it from the game Outlast 2 Outlast 2

Furthermore, Outlast 2 is getting back "some of the things" the devs had to abandon in their quest for an M rating. Apparently though, these changes were not radical and did not affect gameplay in any way but we still can't wait to see them.

Indeed, you may recall Red Barrels hitting a few bumps in delivering Outlast 2 to the masses, seeing as how the game's horrific contents have almost prevented it from being sold in certain regions.

Furthermore, the decision to leave out these "things" from Outlast 2 was obviously financially driven, seeing as how game ratings severely limit the demographic that's allowed to buy a game, which in turn may spell financial disaster.

Red Barrels A man standing in the shadows looking at a vehicle in Outlast 2 Outlast 2

It doesn't take a philosopher to see the bona fide criminal blackmail at work here. All the effort and work of developers and artists pouring their souls into games can be dissected and/or crippled by any professional agent of outrage, outragent if you will.

A seemingly innocuous process of rating games for convenience quickly turns sinister here and we're already talking about attacking people's livelihoods.  What the devs are being told is - either you make a game that WE like, or you'll make way less money.

I can't help but wonder for how much longer will creative industries put up with blatant degradation of art by people who don't really care for it. Thankfully, Red Barrels' Outlast 2 has found a way to get both, but how many games haven't? And how many will not?

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