VR technology may not yet be true mainstream but Oculus VR are obviously dead set on making it so. On this year's Game Developers Conference, the company announced Oculus Rift S is replacing the Rift in summer of 2019, priced at $399.
So, Oculus Rift S comes at a slightly higher price point than the original Rift is going for at the moment. However, the new guy has plenty of improvements under the hood, promising a higher quality and even more hassle-free experience.
It doesn't require room sensors and everything you need is inside of the headset. Oculus Rift S runs Oculus Insight, which are five cameras that perform inside-out tracking, meaning they take care of everything, so you don't need to set up room sensors.
Oculus Rift S sports higher resolution per eye than Rift, whose 1080x1200 resolution has been bumped to 1280x1440 on the S. This did come at the expense of refresh rate, which has been decreased from 90Hz to 80Hz.
The device itself is said to weigh more than Rift, but should be better balanced, with Lenovo taking part in helping the company design the headband. While seemingly a mundane task, don't forget you're supposed to be able to wear it for hours on end.
Oculus VR also confirmed that Oculus Quest, their standalone all-in-one VR gaming system, is also launching in summer of 2019, at the same price as Rift S, i.e. $399.
Quest has been confirmed to run on a Qualcomm Snapdragon 835 CPU and while it sports 1600x1440 resolution per eye, it has a 72Hz refresh rate.
As far as games go, which is the main interest point here, more than 50 games will be available for Quest once it launches, which will, of course, be playable on Rift S devices as well, cross-play included.
Being the company's new top product, Oculus Rift S naturally supports all the titles on the Rift store, which currently has more than 1,000 games.
Note that the original Rift headsets will continue to be supported after the release, but Oculus VR plan to phase them out in favour of the new one.