Sean Murray, the man behind Hello Games and No Man's Sky, has posted a message to the community on the company website, claiming the team are "desperate to communicate better" and announcing the first season of weekly content coming soon.
To be fair, it was not the community who ceased all communication to begin with, but can anyone really blame Hello Games? The company was 15 strong at the time No Man's Sky launched but the events that followed warranted an EA style PR department, which is far more manpower than the entire Hello Games could muster, probably several times over.
And of course, there was the issue of working on No Man's Sky, a no small task that Hello Games performed religiously, polishing the game towards Murray's final vision one update at a time. "Whilst I couldn't be prouder of the team, I personally made mistakes", says Murray and adds that "the intensity and drama of launch left no room for communication with the community".
No Man's Sky developer is adamant to change this though, announcing that the long awaited Next will be followed by the game's "first season of weekly content and community events". Note that the event will be free for all players and there are no microtransactions involved.
Until then though, No Man's Sky has received the , which focuses on the most interesting parts of the in-game Euclid Galaxy. By the way, these points of interest have been nominated by players and there's still time to make Hello Games' survey if you're interested.
Interestingly, Murray mentioned that everyone who bought Atlas Rises, which came out about a year after No Man's Sky has hit the market, have played for 45 hours on average and 90 per cent of them reviewed the game positively.
This as you know is in sharp contrast to what most outlets reported, with some claiming insane refund rates, even though in retrospect - No Man's Sky has done impressively well all things considering. Murray discussed the entire drama at length in a recent , claiming it was never the flop the press made it out to be.