Microsoft will be matching Epic Games revenue cut, giving developers 88 per cent of sales net revenue. The company also aims for Premier PC experience with the future games like Halo Infinite.
Microsoft are making some big steps to improve the gaming experience on PC and make sure that PC players are no different than Xbox console owners. The company explained what exactly their plan for PC gaming is in the latest blog post on the Xbox website.
"If you were to walk the halls at Xbox today, I think you'd find that to us, the idea of the "player" has come to mean someone who plays many kinds of games on many different devices. PC gaming is part of this; "player first" has to apply for PC, as well, and to that end we’ve been making investments across the PC gaming ecosystem to ensure that PC is a key part of how people can play games."
HALO INFINITE CROSS-PLAY
The plan is to have all Xbox first-party games supported on PC and Halo Infinite will be the first one. Microsoft announce that the long-awaited shooter Halo Infinite will support multiplayer cross-play and cross-progression between Xbox and PC when it releases later this year. Your multiplayer customization and progress will follow you across all platforms.
MICROSOFT STORE SALES REVENUE FOR DEVS
Microsoft also revealed that, starting on August 1 the developer share of Microsoft Store PC games sales net revenue will increase to 88%, from 70%. "A clear, no-strings-attached revenue share means developers can bring more games to more players and find greater commercial success from doing so," they say in the blog post.
You can check the full post for more details.