Microsoft have been pretty lax lately when it comes to retaining their exclusives, what with Ori and the Blind Forest being the last one to make the switch to Nintendo Switch, but the company insists they have no plans for more ports.
Developed by Moon Studios and published by Microsoft, Ori and the Blind Forest Definitive Edition has been confirmed for the Switch as well, and the lovely Metroidvania will be available on Nintendo's little guy as of 27 September 2019.
Speaking to GamesIndustry, Microsoft said that the past year has been quite an exciting time for the company, as they more than doubled their development capacities.
Indeed, the company went on a shopping spree that bolstered their ranks with some top studios, like Obsidian and Ninja Theory, to name but a few, and some of the studios still have obligations to other platforms.
"As these new studios transitioned in, we were aware of some existing commitments to other platforms and will honor them. However, going forward these new studios will focus on making games for our platforms", Microsoft said.
The company insists that they're still dedicated to providing cross-play and cross-progression whenever applicable, and it's to be expected that their exclusives will end up on Microsoft's xCloud streaming service, but apparently - no more than that.
"We have no plans to further expand our exclusive first party games to other consoles. We continue to believe deeply in cross play and progression of games with the right flexibility for developers to insure a fair and fun experience", they said.
Microsoft have recently worked with Nintendo on adding Banjo-Kazooie to Nintendo's Super Smash Bros. Ultimate roster, but that's not exactly porting an exclusive.
Although previously thought to be a Microsoft exclusive, Cuphead is actually a Studio MDHR-owned game, something Microsoft had to clarify themselves.
Back when Cuphead was launched, Nintendo said that their "friends at Microsoft" helped with the Switch release, so that's most likely what caused the confusion over its exclusivity, or lack thereof.
You can find Microsoft's statement via GamesIndustry .