Automaton have shown Mavericks: Proving Grounds to the world for the first time on EGX Rezzed 2018. The company's CEO, James Thompson, held the presentation where he showed glimpses of gameplay and explained the game's ambitious plans.
According to Thompson, Mavericks will embrace some RPG elements, like earning and showing off gear outside the battle royale session. Most of the player interaction, including trading, will be happening in the game's social hub. Player progression will be present in the game but Thompson didn't share any details yet.
Mavericks: Proving Grounds will have both first and third person modes. First person will be the focus of battle royale part of the game but the third person will be present so players can visualise their progression.One thousand player mode will not be the focus of the game. Shootouts between 100 to 400 players will be the regular format with events raising the cap to 1000.
There will also be an open world component that is basically a hardcore free for all. Players can lose their gear if they die in the open world but it's not going to be fully implemented immediately - it's in the plans for the next year. This mode should be in its basic free for all form at launch, but it will gradually expand in the future.
The game's development is faster than usual due to online asset outsourcing, physically based modelling, scanning photos and bringing all of that together in one coherent experience. Thompson describes these techniques starting at 7:24 in the video. The team working on the game is fairly small, counting 40 people but the asset outsourcing allows Automaton to keep the development going at a brisk pace.
Spatial OS will handle the optimisation concerns with layered simulation. Automaton will run several server clusters in order to process different the details on the map, and each server cluster will have different tasks that will provide the final product when combined. These clusters will run simultaneous simulations in different parts of the game world to minimise the load on client PC. In total this technique should allow for consistent performance in a high fidelity world.
This is also how the Mavericks handles the previously announced footsteps and foliage displacement in the world.The game will have numerous destruction systems but they haven't been revealed yet. Latest CryEngine will allow the game to stream the world in, in real time.
There was no demo at EGX Rezzed, but the first demo content will be available on E3 2018. It will be followed by closed beta will happen during the summer 2018.