Marvel Rivals: All Character Buffs and Nerfs in Season 2.5

Published: 01:44, 26 May 2025
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Marvel Rivals: All Character Buffs and Nerfs in Season 2.5
Marvel Rivals: All Character Buffs and Nerfs in Season 2.5

Key Points from the Article

  • Marvel Rivals Season 2.5 update is the third major update of the game 
  • It features a new mini battle pass, new characters, maps, and character adjustments
  • Character adjustments include buffs and nerfs for all character classes
Marvel Rivals: All Character Buffs and Nerfs in Season 2.5

The Marvel Rivals Season 2.5 update will bring another major set of major changes to many characters, including buffs and nerfs. Here's a look at all character buffs and nerfs in Marvel Rivals Season 2.5.

Marvel Rivals Season 2 is over now, with NetEase Games fully shifting their focus to the new Season 2.5 update. The Season 2.5 update is the third major update of the game after its worldwide launch. As they wrap up the first season of the game, NetEase Games have shared their vision and upcoming content for the Marvel Rivals Season 2.5 update.

The Marvel Rivals Season 2.5 update will feature a new mini battle pass, new characters, maps, and the most awaited character adjustments. The character adjustments in Season 2.5 include tonnes of buffs and nerfs for all character classes. Here's an overview of all character buffs and nerfs in Marvel Rivals Season 2.5.

All Character Buffs and Nerfs in Marvel Rivals Season 2.5

The Season 2.5 update is the second major update of the game, so NetEase Games has included major changes to most duellists and certain changes to Vanguards and Strategists. It's interesting to see the devs make so many changes to the DPS class, as it will surely shake up the game's current meta. Here's an overview of all the Vanguard, Duelist, and Strategist buffs and nerfs in Marvel Rivals Season 2.5:

Vanguard

Captain America

  • Adjust base health from 600 to 575.
  • Increase the delay of shield recovery from 2 seconds to 4 seconds after unleashing Living Legend.
  • Increase the energy cost of Freedom Charge (Ultimate Ability) from 2800 to 3100.

Doctor Strange

  • Adjust the damage falloff of Daggers of Denak from starting at 10 meters and reducing to 62.5% at 20m to starting at 10m and reducing to 80% at 20m.
  • Remove the range damage falloff of Maelstrom of Madness.

Emma Frost

  • Increase the range of Telepathic Pulse from 15.5 meters to 18m.
  • Decrease the shield value of Mind's Aegis from 500 to 400.
  • Increase the cooldown of Carbon Crush from 5 seconds to 6s.
  • Decrease the hit damage of Crystal Kick from 50 to 40, and decrease the extra damage dealt when propelling the enemies into the wall from 100 to 90.

Groot

  • Decrease the damage of Vine Strike per hit from 70 to 65.
  • Increase Ironwood Wall's cooldown from 8 seconds to 12s.

Magneto

  • Increase the charging speed of rings from 4 seconds/stack to 3s/stack.

Thor

  • Adjust the Hammer Throw ability effect to a standard ability. Remove the Thorforce cost and the universal cooldown. Adjust the ability cooldown to 6s. Thor gains 1 Thorforce from each Hammer Throw enemy hit. Decrease the throw hit damage from 70 to 45, and the return damage from 30 to 20.
  • Decrease the shield value gained when consuming Thorforce. Adjust the Bonus Health gained from each Thorforce consumed from 100 to 75, and adjust the maximum Bonus Health from 200 to 150.
NetEase Games
Marvel Rivals: All Character Buffs and Nerfs in Season 2.5
Marvel Rivals: All Character Buffs and Nerfs in Season 2.5

Duelist

Hawkeye

  • Increase the base damage of his arrow from 32 to 34.
  • Reduce the projectile damage of Blast Arrow from 15 to 16; Increase the spell field damage from 32 to 34.
  • Increase the maximum focus from 70 to 75. Increase the charging speed when aiming at an enemy from 100 per second to 108/s and charge falloff speed from 30/s to 32/s.

Hela

  • Increase the charge capacity of the Nightsword Thorn from 8 to 10.

Human Torch

  • Reduce the damage of Fire Cluster from 7 per hit to 6 per hit.
  • Increase the charge speed of Blazing Blast from 2 seconds to 3s.
  • Decrease the shield value gained from Flaming Meteor from 75 to 50 and increase the cooldown from 15 seconds to 20s.

Iron Fist

  • Lower the Dragon's Defense damage blocked Bonus Health conversion rate from 1.5 to 1.3. Decrease the maximum Bonus Health converted from damage blocked from 200 to 175. Slightly decrease the dash distance of Yat Jee Chung Kuen in the z-axis direction when there is no target.
  • Reduce Dragon's Defense cooldown reduction from Jeet Kune Do hits from 1.5 seconds to 1s.

Iron Man

  • Decrease the projectile damage of the third Repulsor Blast from 50 to 45, and decrease the Spell Field Damage from 60 to 55.
  • Reduce Armor Overdrive maximum Bonus Health from 100 to 50.

Namor

  • Increase the Cooldown of Blessing of the Deep from 15 seconds to 20s.
  • Expand Horn of Proteus (Ultimate Ability) inner circle radius from 3 meters to 3.5m and outer circle radius from 8m to 9m. Decrease the outer circle radius hit damage from 200 to 180.
  • Adjust Monstro Spawn Damage Falloff from starting at 20 meter, reducing to 30% at 40m, to starting at 20m, reducing to 50% at 40m.

Psylocke

  • Decrease the retrieval damage of Wing Shurikens from 14 to 12 per hit.
  • Decrease the Invisibility Duration of Psychic Stealth from 3 seconds to 2s.

Squirrel Girl

  • Increase the capacity of Burst Acorn from 10 to 12.
  • Decrease the cooldown of Mammal Bond from 12 seconds to 10s.
  • Optimize the user experience of Squirrel Blockade, Tail Bounce, and Unbeatable Squirrel Tsunami (Ultimate Ability).

Star-Lord

  • Increase the energy cost of Galactic Legend (Ultimate Ability) from 3100 to 3400. Extend the maximum target range from 30 meters to 40m. Adjust the damage falloff from reducing to 60% at 40m to reducing to 75% at 40m.

Storm

  • Increase damage of Omega Hurricane (Ultimate Ability) from 150 per second to 160/s.

Punisher

  • Reduce the movement slow rate of Final Judgement (Ultimate Ability) from 20% to 10% when not firing, and from 40% to 30% when firing.
  • Increase Adjudication's magazine size from 30 to 40, single hit damage from 18 to 19, and slightly reduce spread when firing.

Strategist

Jeff the Land Shark

  • Add a new effect to Joyful Splash: Now also deals damage to enemies at 70/s and can heal allies through other allies, but not through enemies. Damage falloff starts at 20 meters to a maximum of 65% at 40m; Reduce healing per second from 150 to 100.
  • Change Aqua Burst to a charge ability (max 3 charges, 3s per charge); New effect: direct hits now launch enemies up; Increase spell field damage from 40 to 45.
  • Change the effect of Healing Bubble from One-Time Healing to Healing Over Time. Increase Healing Amount from the previous instant 85 to 120 over 4 seconds. Reduce max charges from 6 to 3 and remove the enemy launch-up effect.
  • Add a new effect to Hide and Seek: It now has an energy cap (max 120) that drains by 20 per second while submerged and restores 15/s when not. Reduce healing while submerged from 35/s to 15/s.
  • It's Jeff!'s (Ultimate Ability) overflow healing on swallowed allies now grants 45 Health per second as Bonus Health, up to 150.
  • Increase the damage reduction received when taking a critical hit from 50% to 70%.

Luna Snow

  • Increase Light & Dark Ice Healing Amount and Damage from 20 per round to 22.
  • Add a new effect to Absolute Zero: Now grants 50 Bonus Health per enemy hit.
  • Increase the energy cost of Fate of Both Worlds (Ultimate Ability) from 4500 to 5000.

Rocket Racoon

  • Reduce Repair Mode direct hit Healing Amount from 55 to 50.

The Season 2.5 character adjustments will most certainly shake up the character composition for all game modes, especially for ranked. With buffs to characters like Hawkeye and Peni Parker, it'll be refreshing to see new and familiar faces make a glorious return in the game's current meta.

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