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Leslie Benzies' Everywhere could launch in Q4 2021

Published: 11:06, 07 January 2021
screenshot showing Everywhere logo
Everywhere logo

Former Grand Theft Auto producer Leslie Benzies and his studio are currently busy with Everywhere, a brand new AAA title that could launch sometime in Q4 2021. However, there's a risk of delay due to a scope of the title.

Back in 2017, former Rockstar North studio head Leslie Benzies announced his brand new project called Everywhere. Not a lot has been said about the game since then but we know it's quite an ambitious title that should take the best from GTA and then add some extra.

Today, we finally have something Everywhere-related thanks to a document from Build A Rocket Boy, the developer of the game . In the document, it is stated that the current goal is to launch Everywhere in Q4 2021. It's stated in the document that this goal "remains viable" but the game could be delayed due to its scope and ambition. Here's the interesting bit from the document:

"The goal of a game launch in Q4 2021 remains viable. However, given the ambition of the game and the complexity of the technology development, there is risk that the game will need more development time to complete."

Before you get excited there's one thing that you should keep in mind. This document has been created sometime in 2019, which means it's pre-pandemic and even before the team switched from Amazon's Lumberjack engine to Unreal Engine.

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It's safe to say that Q4 2021 is no longer a realistic release date but of course, until it's officially confirmed, this is just speculation and pure guessing. In case you're interested in the game, here's how Benzies described the project a couple of years ago:

"I see a future where we don’t reference single or multiplayer - we just choose when we play and if we want to hang out with others or we want to be alone," Benzies told Polygon. "Just like real life - sometimes I want to be with people, sometimes I don’t, or I want them around but I don’t want to interact with them. We’re making Everywhere as seamless as possible so players won’t have to think about jumping from mode to mode - except when it helps the gameplay."

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