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Horizon Zero Dawn PC Patch 1.11 adds DLSS, AMD FSR and performance improvements

Published: 14:14, 08 December 2021
Guerilla Games
A woman dressed in futuristic clothes staring at a robot
Horizon: Zero Dawn

Guerrilla have dropped a brand new patch for Horizon Zero Dawn on PC, which adds Nvidia DLSS and AMD FSR upscaling tech. 

Guerrilla Games have announced that a new patch for their action-adventure Horizon Zero Dawn is now live on the PC platform. The highlight of the new patch 1.11 is certainly the introduction of Nvidia DLSS upscaling technology as well as AMD's FidelityFX SuperResolution, which replaces FixelityFX CAS tech. 

Additionally, the patch brings more performance improvements that will take some work from your GPU and increase the CPU utilisation for better FPS.

Guerrilla Games Horizon Zero Dawn's Aloy walking towards a big mechanic dinosaur Horizon Zero Dawn

Check out the official patch notes for Horizon Zero Dawn Patch 1.11:

  Visual improvements

  • Nvidia’s DLSS upscaling technology has been added to the game
  • AMD’s FidelityFX Super Resolution added, replacing FidelityFX CAS

  UI Changes

  • Adjusted settings screen to facilitate the addition of DLSS and FSR
  • Render Scale option has been removed but the same result can now be accomplished by adjusting setting Upscale Method to Simple and adjusting Upscale Quality

  Improvements to overall game performance

  • Improvement to the shader management system. This will result in a few noticeable differences:
  • There is no longer a shader pre-compilation step on startup. The game will always compile shaders during loading and in the background.
  • Stutters during gameplay that used to occur due to background shader compilation have now been significantly reduced.
  • Because shader compilation is still happening in the background you may notice the game having a higher CPU utilization while that is happening.
  • Loading screens will wait for the required shaders to be fully compiled. This may cause loading screens to take somewhat longer on certain systems.
  • On higher spec machines with faster CPUs, the loading screens will typically be shorter, due to more efficient shader compilation that better leverages high-end CPUs.

Horizon Zero Dawn

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A man with an axe running through a forest in SCUM
Horizon Zero Dawn - “Night time was designed as having a “long exposure” look, this image shows this off very well with a lot of range in lighting in combination with a great composition.”
Horizon Zero Dawn

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