Reboot Develop, a boutique game developers and games industry conference has opened today in Dubrovnik, Croatia, and FromSoftware's Hidetaka Miyazaki had the honour to talk in the opening keynote, along with Fumito Ueda, the creator of Shadow of Colossus.
Speaking about the game design and their preferences and chronology when it comes to various game elements like gameplay, visuals and story, Miyazaki and Ueda agreed that the most important aspect in their games is the gameplay, from which they continue to build the rest of the elements - visuals and story.
Nothing surprising really, given that both Miyazaki and Ueda traditionally opt for strong gameplay rather than narrative-driven style. However, the creator of Soulsborne games said that this is not the only way he sees game design.
According to Miyazaki, a Rockstar-type game where the story is the focal point is something that he would love to create one day. He even named Red Dead Redemption 2 as an example.
Miyazaki also said that he should get better at communicating some of his story ideas to the developers, who often don't understand the overall plot of the games they're working on. It looks like he keeps his cards close to his chest and leaves his team in the dark until the very end.
While the gameplay is the soul of his games, the story and visuals are all combined in the development process but once the gameplay is in place, all other elements "come into focus" and it's like "playing with clay", Miyazaki explained.
It would certainly be interesting to see Miyazaki try himself in a totally different environment. If you played Sekiro: Shadows Die Twice you probably noticed that the game features a lot more cutscenes than Bloodborne and Dark Souls, trying to present the story to a player directly instead of making them discover it, bit by bit.

Sekiro: Shadows Die Twice by From Software and Activision




























