Hideo Kojima has revealed that the dev team is currently crunching to wrap up the development of their upcoming 'action-adventure' Death Stranding. Kojima said that the team are doing everything to deliver the game in early November 2019.
Hideo Kojima's new project, Death Stranding, is certainly one of the most anticipated games in the last few years. The game is still a mystery to many and Kojima claims that it does not fit into any video game genre, calling it instead, a social strand system game.
Death Stranding is, of course, an ambitious project, which you can notice only by looking at the cast and voice actors. Mads Mikkelsen, Norman Reedus and Guillermo del Toro are just some of the popular actors/directors that will make an appearance in Kojima's upcoming game.
The gameplay is also revolutionary according to Kojima, who wants to connect players all over the world to fight for a common goal in the game.
However, ambitious projects always require a ton of work and Death Stranding is no different. According to Kojima, the development team is currently crunching to wrap up the project in time.
"Death Stranding has the element of something never existed before, the gameplay, the world atmosphere, the visuals which we aimed to create. The studio I established was tiny indies but trying our best to deliver the product launching on Nov 8th. Still in crunch time of dev," the Game Director wrote.
While many players are certainly excited and would love to see what Death Stranding is about as soon as possible, a lot of them would also prefer to wait a bit more so the people making it don't have to go through crunch.
Kojima got a lot of replies from Twitter users who accused him of glorifying the practice of crunch in his message. "Crunch time is not a good time. Even if you are Japanese. Stop glorifying it, we won't love you more for saying or doing that to your team. We much prefer a team of happy people even if we have to wait some more. Thanks," one Twitter user wrote.
As you may know, crunch time is a controversial practice in the modern gaming industry. In the last few years, many reports claimed that a lot of development studios end up crunching to deliver a game on time.
The practice is mostly found in big projects such as EA's Anthem or Rockstar's Red Dead Redemption 2.