Elden Ring will be From Software's biggest game yet and it's set to introduce a huge world with a lot of open areas to explore which is a big departure from the world design in beloved Dark Souls series.
From Software promise a lot for their next major title Elden Ring. The game's creator Hidetaka Miyazaki already confirmed that this is From Software's biggest project yet, not only in terms of the size of the game but also in some design decisions that the studio will be doing for the first time in their rich history.
So, just how different this design actually is when compared to earlier games, Dark Souls 1 let's say? Well, since both games are medieval fantasy action RPGs with more or less, comparable combat and gameplay, it is safe to say that there are going to be some similarities but do not expect Dark Souls 4.
Hallways vs Large open fields
While Dark Souls mostly featured closed hallway levels, Elden Ring will offer players large travel distances to get to far off places, rather than travelling just a few blocks to end up in a different castle, for example. Think Shadow of the Colossus, which is probably the best example of this large open world in Elden Ring.
Similarities between Shadow of the Colossus and Elden Ring end here. Unlike Bluepoint Game's mammoth, Elden Ring will offer players freedom and choice and its world will feel alive, which is something that cannot be said for Shadow of the Colossus.
A living, breathing open-world
Dynamic day and night cycles, a dynamic weather system with morning mists, rain, sunsets, wildlife with different biomes and of course, all sorts of enemy types out in the open world that will wander around and change their location all the time - add this to the vast open-world of Elden Ring and you have something special.
In Dark Souls, every area you enter is going to look essentially the same when you come back. Other FromSoftware games tried to tackle this with day and night changes but weren't super effective.
Reliable insider Omni described it perfectly: "You could enter a zone at dawn on a rainy day and exit with the night setting in and clouds clearing the way for the sky, and even that can change more than just atmosphere with different enemies moving into the scene."
Similar but different
You'll probably notice a cool-looking location from a distance and decide that you should travel there. This will be a major thing in Elden Ring, which is pretty similar to Dark Souls and Bloodborne. For example, you can see Duke's Archives from Undead Burg and the same goes for many other locations in From Software's games.
However, as you may know, sometimes the game will not allow you to travel there until you are supposed to travel there. This will change in Elden Ring and you will be free to travel to most locations you see.
Elden Ring's world will have a lot of elements from Dark Souls and there will be similarities but think of it as one large open world where you will be free to do whatever you want while still enjoying the best elements of Dark Souls, Sekiro and Bloodborne.