Halo Infinite will feature a single shot style similar to God of War, which means smooth transitions between gameplay and cutscenes and continuous camera without any cuts. On top of this, the game is described as Microsoft's juggernaut project.
Ever since we got that gorgeous-looking trailer back at E3 2019, Microsoft have been pretty quiet about Halo Infinite. We know that the game is set to release sometime this year but the gameplay and more details about the story and other features are yet to be unveiled.
It is safe to say that Halo Infinite will be Xbox's biggest title this year so you can expect to see and hear more about the game on the upcoming Xbox event in July. Until then, we have a couple of new details about the game from Halo YouTuber Luc aka HiddenXperia.
In the latest RDX Podcast, Luc mentions that Halo Infinite will have one thing in common with God of War but sadly he did not reveal what this feature actually is. However, reliable Xbox insider Klobrille confirmed in Halo ResetEra thread that this feature is "a single shot style" which means smooth transitions between gameplay and cutscenes without any camera cuts or camera angle changes.
On top of this, the YouTuber also reveals just how big Halo Infinite actually is. He describes it as a juggernaut project and that we are yet to see just how gorgeous the game actually is in 4K, 60FPS and with ray tracing. You can check out the important bit from the podcast here.
All in all, the Halo Infinite hype train has been in full speed for quite some time now but as we get closer and closer to the gameplay reveal, it seems that the fans of the franchise are getting more exciting teases, making the wait for July event even a longer wait then it has to be.