According to Jason Schreier, Google Stadia has been a major flop for the company. Pre-order numbers are way below expectations and the current pricing strategy is one of the biggest reasons for poor sales.
Google's cloud-based gaming service Stadia has finally arrived and it's safe to say that in its current state, it will not be a viable option for many gamers. Some of the biggest titles that are available on Stadia at the moment - and - do not run as advertised but these are the least of Google's worries. Huge input lag and network latency are the biggest issues, which make some games completely unplayable.
On top of this, it seems that pre-order numbers for Stadia are way below expectations. According to Jason Schreier from Kotaku, the service is a huge flop. "Google Stadia is out today, and it already looks like a monumental flop. (I heard from one person involved that preorders were below expectations,)" Schreier wrote on his Twitter.
One of the biggest deterrents for many players when it comes to Google Stadia is the fact that they have to purchase games at full price. Many agree that Stadia would do much better with the All-You-Can-Eat Library model which is the model used by Netflix and Spotify.
It basically means that players would pay a monthly subscription and get to play everything that Stadia offers. Stadia's biggest competitor, Microsoft's Xcloud is coming soon and according to some earlier rumours, it could be tied into Xbox Live, Game Pass or the Ultimate subscription service, which makes a lot more sense than Stadia's current model.
Despite all the issues, Schreier does think Google will stick with the service but they will probably have to pivot from the current pricing strategy, which is not doing Stadia any favours.