Google drew quite a few gasps announcing their hardware-less console but now it's time to assure developers that their leap of faith would pay. Google's CEO Sundar Pichai thinks that this is a joint effort that's so far been going well.
Speaking in a recent earnings call, Pichai was asked whether Google encountered any pushback in introducing Stadia, insisting that publishers are just being cautious.
"They want to see our commitment, which is what we demonstrate and they are working hard to make the investments on their side", he added.
Pichai says that early signs are good, but that Google must show they can pull this off at a technical level before any serious commitments are made.
"I think they see the opportunity for a shift, a point of inflection, but they realised the technical challenge of pulling something like this off", he said. Large scale investments require a large scale userbase and it's perfectly normal they're sceptical, he thinks.
Of course, Google will have to put their theoretical claims through field testing, which is the only test that will ultimately matter. Stadia came with promises of games like Assassin's Creed: Odyssey and Doom Eternal running at flawless 4K and 60 FPS, which should be a good benchmark.
When it comes to game developers, Stadia is quite a tasty prospect as it theoretically eliminates the need to plan for player hardware - you either run things or scale up and then run.
Nevertheless, demonstrating the power of Stadia will be down to Google and their newly formed game development . They already said that they'll be developing solely for Stadia, so we're looking at more exclusivity.
"And so we are having conversations across the board and I think people are definitely engaging in a very committed way, and they are investing in it. So it's up to us to bring it all together and have a compelling service later this year", Pichai said.