Having technically beaten Sony and Microsoft without launching an actual console, Google are in a pretty good place. With fans waiting for info on pricing and games, the company revealed that in-house games will remain Stadia exclusives.
Fresh off the Game Developers Conference floor, Google's vice president Phil Harrison gave an interview, explaining some of the main takeaways from Stadia's introduction.
With all the ruckus around the Epic Games Store and their aggressive expansion via store exclusives, which don't seem to be making them any friends by the way, fans naturally wanted to know which route will Google take.
Harrison said that he's had this conversation with Google's head honchos before he signed up, insisting that making own games is a prerequisite to delivering the Stadia experience as it was promised.
"I understand that the word 'exclusive' can sometimes be a challenging terminology. [I'd] rather we moved the narrative towards [games] that are built specifically for a data center", he said.
Harrison doesn't exclude the possibility of those games ending up on other streaming platforms, as he thinks this means developers are ready to think about the future and build 21st-century games.
As for Google's freshly formed in-house studio led by Ubisoft and EA veteran Jade Raymond, we now know that games developed for Stadia will "obviously only" be available on the platform. Which, of course, means exclusivity, regardless of Harrison's reluctance to call it that.
Harrison added that Google have a pricing model in place, but that it's too early to talk about it. Thankfully, Ubisoft's CEO Yves Guillemot ultimately spilled the beans, saying that Stadia will offer plenty of ways to play, potentially mixing up subscription based and regular business models.
Stadia's announcement featured a demonstration of Assassin's Creed: Odyssey and Doom Eternal and so far, these are the only two confirmed games, both supposedly running at 4K and 60 FPS. Stadia will not offer offline downloads, as Harrison claims insisting on offline gaming would compromise Google's plans for the platform.
You can find Harrison's full interview here.