Stronghold: Warlords is inching ever closer to its official release date. The final developer diary by Nick Tannahill, Firefly’s Marketing Director acquaints the players with the four AI Warlords.
Stronghold Warlords just got its final dev diary before it storms our PCs (via Steam ) on March 9.
Along with eight unique warlord archetypes, the upcoming castle sim sequel Stronghold: Warlords will feature four fully realised opponents in the form of historical AI Lords.
Ranging from 300 BC China through to the 16th century, these figures live up to the game’s title in their unique castle designs, army composition, tactics and taunts .
The latest dev diary comes to us from the humble abode of one Nick Tannahill, Firefly’s Marketing Director. The final lockdown developer diary walks players through the characteristics of Warlords’ four main characters.
Featured in the game’s 31 mission single-player campaign, but also available to select or fight against in skirmish mode and online multiplayer, Warlords’ main cast are legendary figures in their respective nations and formidable opponents on the virtual battlefield.
Today’s dev diary aims to explore their battlefield prowess, particular tactics and quirks as AI opponents, providing a detailed look at some of the challenging strategies players will be facing at launch on March 9.
"Obviously with our shift in setting, from the battlefields of medieval England and the Crusades, to East Asia, we needed some new characters!" said Nick Tannahill.
"Genghis Khan, Thuc Phan, Toyotomi Hideyoshi and Qin Shu Huang were exciting prospects for the team and, after several games using the same historical settings, it really was a refreshing change of pace. The new cast of larger-than-life characters still feel very Stronghold in their behaviour, visuals, humour and stature and we can’t wait for players to do battle with them."
From ancient Vietnam to the founding of the Tokugawa Shogunate, meet the AI of Warlords:
These four characters feature, in addition to the game’s eight Warlord archetypes, controllable AI scattered across the battlefield that can be captured, upgraded and commanded to do a player’s bidding.
Examples such as the Dragon, Ox and Horse Warlords each have their own set of abilities and castle designs, while Genghis Khan and the other three AI opponents are the player’s ultimate rival. They can’t be bargained with, but they will capture Warlords on their own and must be defeated atop their Keep to claim victory in any given mission or skirmish battle.