Epic and Improbable, the maker of SpatialOS cloud platform, announced setting up a $25 million fund for devs who will be affected by Unity's changes to their Terms of Service, even though Unity claim the change only affects Improbable.
Tim Sweeney and Herman Narula, CEOs of Epic and Improbable, respectively, issued a joint statement saying, "We believe we are at the beginning of an unprecedented age of inclusive online games that become parts of our everyday lives. Enabling this will take much more than Epic or Improbable; it will take a vastly more mature, broad-based industry to enable this future".
With that in mind, Epic and Improbable established a $25 million fund to help devs "transition to more open engines, services, and ecosystems." The funding is said to come from sources like Unreal Dev Grants, Improbable's dev assistance funds and Epic's Games store.
The move indeed seems as noble as you can go, since it would help developers who were suddenly left high and dry, to switch over to any other engine, including but not limited to Epic's Unreal Engine 4. Unfortunately, this is where official accounts of what exactly went down differ quite a bit.
"Due to a change in Unity's terms of service (clause 2.4), all existing SpatialOS games using Unity, including production games and in development games of all developers, are now in breach of Unity's license terms", Improbable wrote on their blog.
Unity's account, however, tells a completely different story, claiming this has got nothing to do with their ToS but with Improbable "making unauthorized and improper use of Unity's technology and name in connection with the development, sale, and marketing of its own products."
According to them, Improbable were told in person that they are in breach of Unity's EULA more than a year ago. They were then told in writing six months ago and Unity's "recent actions did not come as a surprise to Improbable; in fact, they've known about this for many months."
Interestingly, Unity insist that nobody using SpatialOS will be affected by this, and that Improbable knew that too. "We have been clear with Improbable that games currently in production and/or games that are live are unaffected, and we would have expected them to be honest with their community about this information. "