The Last of Us Part II director Neil Druckmann revealed that every enemy in the game will have a unique name as the studio aims to make the enemies feel more human.
Naughty Dog's survival action-adventure The Last of Us Part II is coming soon and ever since the developers revealed the release date, we have been getting a ton of new details about the game's features along with several new gameplay videos.
The Last of Us Part II director Neil Druckmann is the most vocal in revealing the new stuff and in , he once again talked about the directions that the developers took with the new game, ideas and design decisions to make The Last of Us Part II as realistic and believable as possible.
One of the things that usually help with realism is violence, which according to Druckmann is treated as realistically as possible by Naughty Dog. He explains that every human enemy in The Last of Us Part II will feature a unique name to make players feel it's not just a regular NPC or soulless obstacle in their way.
"We want to treat violence as realistically as we can in an action game,” Druckmann explains. "One example is that every human enemy in the game features a unique name, such as Omar, or Joe. For Naughty Dog, implementing this was a nontrivial task. "[This was] a big effort that required not only new tech, but a lot of recording investment. The way they communicate is much more sophisticated. We do that in order to make you feel it’s not just like an NPC or braindead obstacle."
To make the enemies feel more human, Naughty Dog added more emotions to their behaviour so if a player takes out an enemy, their buddies may start to scream their friend's name in grief which can lead to different situations during gameplay. Overcome by emotion, enemies may become enraged and unpredictable in combat which creates a brutal but believable experience.
"Your thoughts are provoked in really interesting ways in the way some of the best stories are done," Druckmann says. “That’s what we’re striving for.”
The Last of Us Part II is out on 21 February 2020.