CD Projekt Red officially confirmed that you'll need an Nvidia graphics card if you want to enjoy ray-tracing in Cyberpunk 2077, at least on launch. The devs are currently working closely with AMD to implement ray tracing for RX 6000 series.
Yesterday, CD Projekt Red finally shared updated PC system requirements with recommended configurations for 1440p, 4K and ray-tracing. In the ray-tracing section, you probably noticed that the GPU requirements exclusively show Nvidia's GPUs, not a single RX 6000 graphics card from AMD.
Sadly, it's been confirmed officially by CD Projekt Red Global Community Lead Marcin Momot that Cyberpunk 2077 won't support ray-tracing on RX 6000 series on launch. This means that if you want to play the game with RT shadows and reflections you'll need Nvidia's GPU from RTX 2000 or 3000 series.
The good news is that CD Projekt Red are currently working closely with AMD to bring ray tracing to RX 6000 series in post-launch updates.
"We are working together with AMD to introduce this feature as soon as we can," Momot said.
Interestingly, Cyberpunk 2077's ray-tracing implementation is based on DXR, an open-source RT solution which AMD's RX 6000 series is also using but it seems that there is some Nvidia layer on top of that in Cyberpunk 2077, which prevents AMD cards from running the RT.
Luckily, the devs are on it and it should not take long before AMD RX 6000 series owners get to turn on the RT reflections, shadows and other shiny visual goodness in Cyberpunk 2077.
Cyberpunk 2077 is officially hitting the shelves on December 10, 2020 for PC, PS4, PS5, Xbox One, Xbox Series X|S and Google Stadia.