Crytek have released a brand new patch for Crysis Remastered and one of the highlights of the update is Nvidia's DLSS tech, which has been added to the game.
Players who were struggling to run Crysis Remastered at acceptable frame-rates will be happy to hear that Nvidia's DLSS tech has officially been implemented to the game in the latest patch. And while DLSS will not help all players, those who own Nvidia's RTX 2000 and 3000 series graphics cards will certainly appreciate that Crytek have added the feature.
In case you are not familiar with DLSS, it's basically an image upscaling tech with deep-learning tech. In Crysis, it can increase the performance up to 40 per cent, according to Crytek. However, the devs also mention in the patch notes that some distant textures can appear to be blurred textures when DLSS is switched enabled. This is a known issue and will be fixed in future updates.
- DLSS by Nvidia has now been added to Crysis Remastered.
- Improvements made to the tutorial descriptions in all languages. Many placeholders and incorrect prompts have been corrected.
- Some distant textures can appear to be blurred textures when DLSS is switched enabled.
- In some cases, you may encounter motion blur issues on some systems. Deactivating motion blur will resolve this matter.
- The windows for civilian trucks may have yellow windows when Raytracing is set to "Very High" or "Can it Run Crysis".
- Anti-Aliasing is disabled with DLSS by design. However, the menu will still show that it is set to active when DLSS is enabled.
For the full patch notes, check out the official post on the Crysis subreddit.