Crytek wants our consoles to fly through the ceiling because we see no other reason why Crysis Remastered would have ray-tracing on 7-year-old hardware.
That the current consoles still have juice in them was shown by Sony with two great-looking exclusives, which came out just before the end of the generation: The Last of Us II & Ghost of Tsushima.
Crytek seems to have decided to change the famous "Can It Run Crysis?" trophy into "If you see this your console didn't fly through the roof" trophy, obviously. Both the PS4 Pro and Xbox One X (to a lesser extent) can be quite noisy when it comes to graphics-intensive games.
Crysis is synonymous with good graphics, and we expect nothing less from the upcoming remaster than to delight us. This is likely to happen, as Crytek has managed to package some form of software Ray-Tracing into current consoles (PS4 Pro and Xbox One X, of course), which we could see in a hands-on video taken by the Digital Foundry team while they were visiting Crytek’s HQ .
The switch version is already released, we saw a promising gameplay video for the PC, and for the PS4 and Xbox One versions the information was a bit scarce. We knew Crysis Remaster was supposed to come out in July, but we didn’t know what to expect. What we now know is that the Xbox One X version comes with as many as three video display modes (probably the same for the PS4 Pro):
- 4K/30fps mode with enhanced settings
- 1080p performance mode
- Ray-tracing mode
But what will it look like? How will it work? What will the performance be like? Supposedly, a glimpse of the gameplay from the DF video is really with ray-tracing enabled and the frame rate seems stable, but we’ll have to wait for a higher quality video to have a better picture.
Anyway, we’re pleasantly surprised, and are looking forward to the release of Crysis Remastered when it releases this September 18, and we’ll be happy to play it again - be it on the PS4 Pro, Xbox One X, or on the PC. If we can run it at all, that is.