Geoffrey Smith, the multiplayer design director for Call of Duty: Modern Warfare recently spoke to PlayStation Official Magazine where he confirmed the team will focus more on providing players with fun that was sucked out by balancing.
Competitive games are at their best when walking the thin line between balance and fun because let's face it - we enjoy being the more powerful individuals on the battlefield. On the other hand, no one likes being stuck on the receiving end of things and would always love to make a comeback in the eternal power struggle.
We get that through balancing but too much balance can render games unable to provide fun due to everything feeling stale. According to Call of Duty: Modern Warfare's multiplayer design director, Geoffrey Smith, this is exactly what happened to the franchise in the past as balancing "boiled the fun out" of the game.
Smith continued explaining his sentiments by stating that boiling Call of Duty games to the micro one-on-one combat is what makes them unable to provide more fun these days since it doesn't offer enough variables. It appears that someone is actually finally doing something about the ages long complaint that the annual Call of Duty games are just rehashing everything.
To be fair, this approach did initially give Call of Duty a massive boost in popularity since people loved out-microing their opponents, be it with a quick and unexpected mele kill, extremely good aim down the sights or hip fire and even quick scoping.
The model has aged, however, and it has been literally 12 years since the first Modern Warfare dropped. Now Smith the new Modern Warfare will just focus on providing fun. This fresh take on the combat may even make the new MW a breakthrough the same way the original was.
On the other hand, it may just become infested with overbearing microtransactions that will overshadow the good parts that make the game fun. It has happened with Black Ops 4.
We will know for certain once Modern Warfare actually comes out and possibly a few weeks later. Remember that Activision introduced microtransactions only after the review period passed for BO4.