Call of Duty: Modern Warfare's suicide stats suggest reverse boosting is becoming one of the biggest issues in the game. Players are committing suicide to sabotage their K/D ratio, which then puts them against lower-skilled players.
Ever since Call of Duty: Modern Warfare released, players have been voicing their discontent with the game's matchmaking system. Modern Warfare uses a skill-based matchmaking (SBMM) system instead of region-based or ping-based systems, which many found a bit annoying.
Infinity Ward did not confirm that skill-based matchmaking is indeed in the game but there are many videos confirming that the game is indeed matchmaking players based on their skill. This basically means that the better you play, the tougher your opponents will be in order to emphasize a more competitive environment.
Many players dislike the system since it punishes them for improving while protecting low-skill players. Despite the controversy, the devs have no plans to change the system which may not be the smartest decision.
According to the latest suicide stats, players have found a new way to exploit the SBMM - reverse boosting. Players are deliberately performing poor in their matches to lower their K/D ratio, in order to matchmake with lower-skilled players.
To lower their K/D ration, players spent their in-game time committing suicide and as you can see from the list below, the stats are pretty depressing. It's hard to believe that someone would accidentally commit suicide over 280k times and it's quite obvious that this is a result of reverse boosting.
Top 15 players on the table average 25 suicides per match while those out of top 100 kill themselves 49 times per match. Not only that these players are obliterating their K/D ratio and in-game stats, but they are also hurting their team's chances to achieve victory in each match they "play" which is quite unfair, to say the least.
Whether Infinity Ward respond to these issues, it remains to be seen but with each day, SBMM seems to raise more frustrations and concerns and players would definitely appreciate if the devs simply talked about it more in the future.