Microsoft's Inside Xbox presentation featured an explosive trailer for space shooter Chorus by FishLabs, and the studio is enamoured with the device's power under the hood.
In an interview with Eurogamer, FishLabs' head of core technology Johannes Kuhlmann discussed the making of the game.
Now, Chorus is a cross-gen title, i.e. it will launch on current and next-gen devices, and although the general experience will be the same, there are some features specific to Xbox Series X.
"One thing we are now working on with the help of Xbox Series X is procedural destruction, so actual objects are broken apart at runtime, exactly where you shoot them. And of course, that feels like you're actually having an impact on the environment. And I feel that is super awesome, if the stuff actually breaks were I shot at it", he said.
FishLabs found that Xbox Series X's added horsepower also makes it easier to develop games, as the limitations are well above its predecessor's.
Moreover, the system is practically a continuation of Xbox One X, with no architectural U-turns, which meant the team felt right at home from day one.
Chorus will also take advantage of Xbox Series X's lightning-fast loading times, and Kuhlmann thinks this makes it a great fit with their game.
"Chorus has a quite a few open-world elements. You can freely roam around and explore different locations. We do load in stuff in the background. We do still have a few loading screens in place. I'm hoping with the SSD read speeds, we can either get rid of them or some of them completely, or we can at least minimise the time spent on loading screens", he said.
Play as ex-cultist Nara and her sentient AI companion and starfighter, Forsaken, in Chorus’ concise and compelling single-player experience. Experience fast-paced, frenetic action that evolves the spirit of classic space shooters, and fight to unite resistance forces against the Circle and their ominous leader, the Great Prophet. Outgun, outwit, and outmaneuver hordes of enemy starfighters, titanic battleships and unknown Void entities.
You can find the full interview here .