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Baldur's Gate 3 dev unveils overhauled combat and stealth mechanics

Published: 14:21, 16 July 2020
Larian Studios
Baldur's Gate 3 screenshot showing a man in a suit by the fire
Baldur's Gate 3

Larian Studios have been pretty quiet since the gameplay stream of Baldur's Gate 3 and now we know why - they completely overhauled the order of combat so as to make it faster and more responsive.

Now, the studio isn't yet ready to commit to a launch date, but they've apparently made great strides since that February reveal. Baldur's Gate 3 combat is now faster and more responsive, and it runs great in both singleplayer and multiplayer. 

"Since the initial gameplay reveal in February, we totally overhauled the order of combat. Early Access means change, and change is shaped by feedback and testing over time. BG3’s combat is now set so that each combatant takes a turn at a time but there’s a twist. If multiple combatants of the same faction follow one another in the turn order, then you can simultaneously command each of them", Larian wrote. 

What this means for Baldur's Gate 3 is that based on the results of the initiative roll, each combat scenario will feel like a unique tactical puzzle unfolding, while still leaving players time to react. 

Baldur's Gate 3's multiplayer combat is drastically quicker than in Divinity: Original Sin 2. When characters are next to each other in turn order, players can simultaneously control characters and combine spells and abilities, while still reducing the waiting time between turns. 

Larian Studios Baldur's Gate 3 character looking at bodies Baldur's Gate 3, walk it off big guy!

Players will find that Baldur's Gate 3's verticality and the ability to shove enemies lends itself well to stealth play. Sneaking around is an excellent way to gain advantages prior to combat, even more so with the introduction of the forced turn-based mode.

"This is a big new feature that allows players at any moment during exploration to switch to turn-based rules. Each turn equates to 6 seconds, allowing players to predict and navigate enemy movement, or solve puzzles that require clever navigation (for example, not getting hit by a fireball!)", they said. 

  • Clear area = always visible.
  • Lightly obscured = stealth check.
  • Lightly obscured + enemy has darkvision = visible.
  • Heavily obscured = undetected.
  • Heavily obscured + enemy has darkvision = stealth check.

Baldur's Gate 3 uses the above conditions to determine whether enemies can see you, but you can further manipulate light using spells or even splashing a torch with water.

Baldur's Gate 3

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A man with an axe running through a forest in SCUM
Baldur's Gate 3

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