According to narrative director Darby McDevitt, Assassin's Creed: Valhalla will ditch simple fetch quests in order to create more memorable characters that players are likely to remember for a long time.
Ubisoft have made some colossal changes to Assassin's Creed series, which is now a full-fledged action RPG rather than an action-adventure like it used to be several years ago. While many players enjoyed the last game in the series - Odyssey - and its massive open world, there are those who did not like the number of side quests and activist the game offered.
Players criticised the meaningless and boring fetch quests which ask them to do a certain task for a character who simply disappears once you complete the quest. And since Assassin's Creed: Valhalla is set to have an even bigger open world than Odyssey, players fear that this will once again be the case.
Luckily, Assassin's Creed: Valhalla narrative director Darby McDevitt confirmed that such quests will not be featured in their upcoming Viking-themed title. Speaking to PlayStation Magazine in the latest issue 176, McDevitt said that players are likely to remember every character they meet on their journey.
"We wanted to make sure that the characters you meet in this game are more memorable than [simple fetch quest characters]," McDevitt explained. "You are more likely to remember them for a long time."
In his interview, McDevitt mentioned several times how Valhalla aims to make every moment, location, character and event important and to make players feel like they have never wasted a moment. To many this will certainly be fantastic news since Odyssey's biggest criticism was that a lot of the world felt the same with little to no variety.