Redditor caseylaw, who claims to be a Ubisoft dev, has shared a ton of new details about Assassin's Creed: Valhalla. Apparently, Valhalla's combat will be "brutal as hell" with dismemberment while the game will also feature much better weather effects and more.
Assassin's Creed: Valhalla gameplay trailer that featured zero gameplay footage disappointed many fans who were excited to see the first next-gen Assassin's Creed title. However, a Reddit user who goes by the name of caseylaw has decided to share some brand new details about the game since he also feels that the trailer was a huge letdown.
Redditor claims to be a Ubisoft dev, who formerly worked at CD Projekt Red and Bungie. When asked by another user why is he spilling info on social media, caseylaw replied that he disagrees with the marketing strategy and feels that people deserve to hear more about the game. "I don't plan on spoiling anything, but people want to hear more about the what you can do in the game and I don't believe it's harmful to say-so," he wrote.
In the post , he revealed several new information but also continued to share more details in the comments. Apparently, Assassin's Creed: Valhalla will bring several visual enhancements such as improved foliage, new weather effects that will have a bigger impact on gameplay than ever before, hunting and fishing which are now a proper mechanics and much much more.
We made a list of the best bits but before you dive into it, please, take it with a grain of salt just like any other rumour or unofficial info.
- You can hide in haystacks again.
- Short grass is now 3-dimensional and moves with the wind, thanks to next-gen.
- Tree running akin to AC3 is not returning, but there will be certain instances like in Origins where you can climb a tree.
- Weather effects are coming back. Rainfall, snowfall, thunder/lightning, etc.
- Slightly improved lighting effects, but also much better render distance and fog.
- Most of the big visual improvements will be available only on next-gen and PC.
- Hunting and fishing become proper mechanics, and you can track animals through deep snow.
- Combat's had significant improvements.
- Combat's had a bit of an overhaul animation-wise to be able to account for the dual-wielding system.
- Combat feels more organic, but it's brutal as hell.
- Animation quality on par with Connor's fighting style in AC3, except with dismemberment.
- Weak points are part of the new combat system
- The camera angle is more like Origins than Odyssey.
- The PC version will be based on the next-gen. No ray-tracing on consoles.
- The engine has had some new systems built for it, but it's not a major overhaul. Just a few upgrades.
- Hiding in groups of people/certain social stealth features are returning.
- Assaults/raids are big set pieces with objectives, kinda like the forts in Black Flag.
- RPG will continue to be a staple for the series from here on out.
- Microtransactions are mostly just aesthetic.
- You'll no longer be blocked behind a leveling gate, but rather whether or not a situation doesn't work for you current set of skills.
- Enemies aren't just levelled above you - they have different gear and weapons than you.
- Cities will be a bit more complex than Odyssey. Smaller/denser. Not quite Witcher 3 level, but getting there.
- Settlements have a massive effect on how you'll play the game. It's much more involved than anything similar in the predecessors.