
Pragmata: How to Get Past Crystallised Matter (Lim)
Those jagged blue crystals in Pragmata blocking your path aren't a dead end. They're a promise. The game will give you what you need eventually, just not yet.
APRIL 18Asmir is a Guides writer and Reviews Editor at AltChar. He's an English Language and Literature graduate and a die-hard fan of Manchester United. He started as a PC gamer but now values his PlayStation 5 and Xbox Series S more than anything else.
In addition to writing all kinds of reviews for AltChar, Asmir also loves grinding games for guides so you'll see plenty of "How to" and "Where to" pieces on this page.
Asmir started his gaming career a long time ago, but his first and biggest love is the Prince of Persia: The Sands of Time trilogy. He is a huge fan of Assassin's Creed games, God of War, and all other story-related action adventure RPGs too. Lately, he has discovered a passion for Souls-like games, and he is also a trophy hunter, with 59 PS Platinum trophies in his possession.
Wanna talk to Asmir about one of his reviews or thank him for a guide you found helpful? You can reach him via X or email: asmir.kovacevic@altchar.com

Those jagged blue crystals in Pragmata blocking your path aren't a dead end. They're a promise. The game will give you what you need eventually, just not yet.
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his REM is sitting in plain sight from the moment you arrive. The trees in the way are the only thing standing between you and it, and clearing them is the whole point of being here.
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You can see this REM through the glass before you even know how to reach it. The route in involves a new weapon, a new enemy, a precise jump, and a crawl through a laser-trapped tunnel.
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The Port Entrance REM in Pragmata is visible almost immediately after you arrive. Getting to it is another matter entirely.
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The REM in Soil Research is visible from the main corridor before you even know how to reach it. The route in is just around the corner if you know where to look.
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One of Pragmata's earliest collectibles is visible through a glass wall with a '0037 Test Module' inscription from the moment you enter the area. Getting to it is another matter entirely.
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The Solar Power Plant hides three Mini Cabins across its corridors and service areas. None of them are marked, and the game won't tell you they're there. Here's where to look.
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Pragmata never tells you Mini Cabins exist, never marks them on the map, and never explains how to collect them. Here's what the game is keeping quiet about.
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Cthulhu: The Cosmic Abyss has a story worth being part of and a mystery worth following, but everything surrounding it struggles to keep pace with its own ambitions.
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The first puzzle in Cthulhu: The Cosmic Abyss looks like a simple document arrangement. It is not. Here is every step, in the right order, so you do not spend an hour staring at a wall.
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No quest, no boss, no prerequisites. Darkbringer is sitting in a giant skeleton's mouth in the far northwest of the map, and you can pick it up from the very first day of the game.
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Nitrous in Tyndalston is the difference between losing a pursuit and leaving it in the dust. Here's how to keep it topped up and how to get more of it.
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