There is a huge opportunity to engage and immerse the player into the world of Victoria 3 through the UI. Paradox are giving their best to have the immersion not be broken by pop-ups and other such UI mechanics.
Paradox have announced that they have 3 core pillars for Victoria 3’s art style. These pillars guide the overall art direction and capture the feelings they want to convey in the game which includes, of course, the UI!
The first of the three styles are vintage and idyllic. Vintage here means something from the past that is of high quality. The Romanticism Art movement is a source of inspiration for the art direction. It seems fitting given that it originated in the 1800s and the idealization of the idyllic past and nature fits in nicely with the Vintage feel that they want to incorporate in the UI.
The second one is described as detailed yet approachable. High level of detail with intricate elements but used sparingly so it does not become cluttered and overwhelming.
And last, but not least is the prestigious art style. The UI is inspired by the extravagance and luxuries of the upper class in the Victorian era. It should feel elegant and exquisite. This is the art style tath embodies the game the best out of all three, especially if your playthrough is with an already established Great Power.
The fact that the developers are giving so much attention to details such as these makes us very optimistic about the game, and we can't wait to try it out.