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Total War: Warhammer II gets Greenskins and Waaagh! reworks

Published: 08:29, 20 May 2020
Updated: 09:02, 20 May 2020
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Total War Warhammer II screenshot showing orc riding wolves
Total War Warhammer II

Total War: Warhammer II is getting a hefty update that comes alongside The Warden & The Paunch Lords Pack and focues on the Eye of the Vortex and Mortal Empires campaigns.

Creative Assembly reminded that even if you haven't bought The Warden & The Paunch, you'll still get Eltharion the Grim, Grom da Paunch and their factions of Yvresse and the Broken Axe Tribe in your campaigns - they'll just be under AI control. 

Players are likely to be glad to see the old Waaagh! mechanics off, where Greenskin armies spawned AI-controlled companion armies. The dev now made Waaagh! a factionwide event, where players have full control and which rewards expertise. 

Fighting battles with Greenskins now generate Reputation, which builds up to 100 without deteriorating and earns your faction higher bonuses the higher it gets. Once it hits 100, you can trigger a Call to Waaagh!. 

CALL TO WAAAGH!

  • Clicking this allows you to target an enemy faction’s capital city
  • You then choose between following either Gork or Mork, who grant you specific benefits for the duration of the Call to WAAAGH!
  • When a Call to WAAAGH! is called, all owned armies will get additional mobs attached to them that will be filled with units up to the number of units in the primary army at that point. WAAAGH! mobs will grow to their full potential over several turns as da boys get ter musterin’!
  • Mobs are populated with appropriate units for the region as well as specific units according to the faction leader
  • The new WAAAGH! battle ability is upgraded to a more powerful version during a Call to WAAAGH!
  • The Call to WAAAGH! has a set duration.
  • Success is achieved if the target capital is player-occupied at the end of the Call to WAAAGH! duration, or razed during the Call to WAAAGH!
  • Depending on the culture and strength of the selected enemy, a reward trophy will be granted if successful

Waaagh! mobs will be available during the Call to Waagh!, dispersing afterwards. A successful Call to Waaagh! will have you either razing or owning the capital you targeted, which grants you a trophy based on how you did, as well as a bit of Reputation. 

Creative Assembly A Hierotitan about to kill its enemies in Total War: Warhammer II - Rise of the Tomb Kings Total War: Warhammer II - Rise of the Tomb Kings

 WAAAGH! BATTLE ABILITY REWORK

The earlier Waaagh! battle ability took to long to unlock in singleplayer and made the Greenskin Lord a hot target in multiplayer, so the dev made it an army ability. 

"Every entity engaged in melee combat generates WAAAGH! points, until the meter is filled and the ability is unlocked for use. The effects have changed from speed and charge buffs to bonus melee attack and damage, plus the Immune to Psychology effect, all of which are more useful for units already engaged in melee", they wrote. 

The bigger your army, the higher the threshold, which also encourages players to bring larger entity-count units like Goblins. In campaigns, each Legendary Lord comes with own ability. 

GREENSKIN SCRAP

Greenskins factions can now scavenge and use Scrap to unlock tech nodes and upgrade units. 

LEGENDARY LORD ABILITIES

  • Grimgor        
    • Best of Da Best: New defensive ability when enemy characters are nearby        
    • You’re Next!: Targeted slow and debuff on enemy characters        
    • Blood Forged Armour: Magical explosion on himself that also grants Grimgor some armour for a short time    
  • Azhag        
    • Azhag’s ‘Ard Armour: Defensive buff for Azhag and allies nearby        
    • Slagga’s Slashas: Passive morale and offensive buff for Azhag and allies nearby    
  • Skarsnik        
    • Fermented Fungi: Targeted debuff on enemy that can cause Rampage    
  • Night Goblin Warboss        
  • Fermented Fungi: Targeted debuff on enemy that can cause Rampage        
  • Da Boss’ Loons: Summon some Night Goblin Fanatics to spin into the enemy    
  • Orc Warboss (also available for other Lords in campaign)        
    • Smash ‘Em Faster: Morale and offensive buff for himself and allies nearby    
  • Goblin Great Shaman        
    • Don’t Even Try It: Damage ability that targets an enemy and increases their ability cooldowns    
  • Goblin Big Boss        
    • They Needs Stabbin’: Defensive debuff for targeted enemy character. Also answers the age-old question of "Who needs stabbing?".

Believe it or not, there's a host of other tweaks and fixes, which you can find in the full path notes .

Total War: Warhammer II is a turn-based strategy by CA

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