The world moves ever forward. The victorian era was what started the mad scramble for technology leaps, and this will be reflected in not just quality of life, but also in warfare.
The goods, technologies, and in some cases Laws you have access to practically limit which military Production Methods you have available to you. These determine the composition of your army and navy and include both “upgrades” and “options”. As always, this list is not finalized but represents what is in the current build of the game only.
Your Infantry Organization Production Methods govern the organization and doctrines of your army’s core fighting force. They consume mostly Small Arms and Ammunition and include Irregular, Line, Skirmish, Trench, and Squad Infantry. Offense, Defense, and Training Rate are the most commonly affected attributes.
Artillery Support Production Methods consume expensive Artillery and Ammunition to boost the Offense, Morale Damage, Kill Rate, and Devastation attributes of the Battalions. Cannons, Mobile, Shrapnel, and Siege Artillery are represented.
Your Battalions’ Mobility options affect their ability to get around and scout the terrain, impacting their ability to do damage during an Offense and capture larger amounts of territory at the conclusion of a won battle.
Cavalry forces are the default, which can eventually be supplemented with Bicycle Messengers, and after the turn of the century, Aerial Reconnaissance or even an Armored Division supplied by late-game War Machines Industries producing Aeroplanes and Tanks.