Making the Super Smash Bros. games is the hardest job in the world according to Masahiro Sakurai, the series creator. Sakurai said that due to a large roster of characters from different IPs every created game is nothing but a miracle.
With just a couple of weeks before the release of Super Smash Bros. Ultimate, the series creator Masahiro Sakurai has talked about his views on the franchise in the interview with GameInformer. Asked about his favourite memories from the past two decades, Sakurai said that he's actually surprised every time the game releases with all the characters that belong to other companies.
"Every time, we are walking a fine line. You may not sense that, but it is actually a miracle every time we’re able to create a Smash Bros. game." Sakurai said and added that the always works on Super Smash Bros. games as they're his last. “Every time I work on this game, I’ve devoted myself to making it under the assumption, this is the last one."
Super Smash Bros. Ultimate will be the biggest game in the series with a record number of stages and characters so it doesn't surprise that getting approvals for representations of other IPs has taken its toll on the series creator.
For every installment, licenses for stages, characters, tracks and other included content must be extended and of course there are bound to be issues when working with different companies. Some of these characters include Pac-Man, Solid Snake from Metal Gear Solid series, Sonic the Hedgog and Ryu.
Sakurai also spoke about fans who were disappointed with some roster decisions saying that no matter how hard they work on the game, or how many fighters they include, there will always be unhappy people.
When asked about what would he say in 1998 if someone told him that Super Smash Bros. series will be a huge success for the company and become one of the most popular Nintendo series, Masahiro answered that he wouldn't believe it at first but somewhere in his mind, he would know it's possible. "I would have probably said, You must be kidding! But at the same time, I probably was thinking in the back of my mind, that’s not entirely impossible," Super Smash Bros. creator concluded.