Star Wars Jedi Fallen Order is an odd occurrence in the basket of games developed by EA's studios. For example, Respawn Entertainment made it a single-player Star Wars game and then decided to use Unreal Engine 4 instead of Frostbite.
EA are well known for loot boxes, heavy focus on microtransactions and forcing their developers to use the in-house Frostbite engine for new games. It has come to the public's attention lately that many of the issues plaguing EA games can be traced back to Frostbite and fans are praying EA will finally drop their stance with each new release.
Respawn Entertainment proved to be one of the occasional exceptions to the unwritten Frostbite rule as they developed both Titanfalls and Apex Legends on Valve's Source engine.
They are now continuing tradition as it was revealed that Star Wars: Jedi Fallen Order will not be powered by Frostbite either, but rather going for Unreal Engine 4.
When a Reddit user pointed out that many broken features and parts of EA's games can be traced back to Frostbite, a smaller discussion popped up around the featured engine, which prompted another Redditor to tag EA's Star Wars Community Manager.
The latter then that Star Wars: Jedi Fallen Order will indeed be on Unreal Engine 4. Needless to say, it came as a relief for many Star Wars fans who are possibly on the track to get an actually complete and polished game, as opposed to the mess that were both Battlefronts.
Technically, Battlefront 2 was the subject of mass disasters due to the utterly greedy monetisation system that tried to emulate the success FIFA series has with the Ultimate Team loot boxes, but it has been a long while since Star Wars fans got a satisfying experience regardless.
Another pointer that Jedi Fallen Order could be a better product is that this is one of the rare single-player games published by EA lately, that also happens to be developed by Respawn Entertainment who didn't fail with a single game so far, from a player's perspective at least.