A Riot Games' employee revealed an interesting article on the official League of Legends website where he talked about their plans on improving punishments for disruptive behavior - intentionally feeding and leaving the game/AFK.
Riot Games' Lead Gameplay Designer - Mark Yetter, also known as Riot Scruffy has revealed another Quick Gameplay Thought's article on the official League of Legends website.
The main topic for this week was Riot's plans on improving punishments for disruptive behavior, mostly focused on intentional feeding and leaving the game/being AFK.
The detection for intentional feeding will get a big improvement which will allow stronger punishments - up to 25 per cent more aggressive than the current one. This means that the system will be more accurate in distinguishing intentional feeding from having a bad game. KDA won't be the only unit of measurement taken into account by the system.
When it comes to punishments, players will get an immediate 14-day ban that can become more severe if it's repeatedly detected.
Leaving the gam/AFK will also get its detection system tuned up to the point where the players who occasionally move to avoid punishment won't be excluded from the ban list.
Leaver punishment will be more strict since it will take far less AFK games to receive a punishment like the queue time penalties. Also, with the increased number AFK games, the penalties will become harsher.
They will get rid of the current problem where an AFK player gets rewarded if his team somehow manages to snatch the win without him.
In the end, they announced an interesting change for the Flex Queue. Starting from patch 10.15 we will get an unrestricted rank system, similar to Clash, where players from all ranks can play in the same team. The system will use a weighted rank average that prioritizes high-skill players.