Naughty Dog Lighting Artist Boon Cotter has explained why the majority of next-gen AAA games will still run in 30 FPS, regardless of the power of both PlayStation 5 and Xbox Series X.
Many players hoped that with next-gen consoles we would wave goodbye to 30 FPS games and that buttery smooth 60 FPS would become a standard for all AAA games. However, it looks like this will not be the case since some games that are already announced will not run in 60 FPS. The Medium on Xbox Series X and Ratchet and Clank: Rift Apart on PlayStation 5 are just some of the titles that are targeting 30 FPS.
And while this will certainly disappoint those who are eagerly awaiting new consoles, Naughty Dog Lighting Artist Boon Cotter has explained exactly why next-gen AAA games will still target 30 FPS. In a thread over on Twitter , Cotter said that it all comes down to how good you want the game to look.
"If you move at 60 frames per second, that assumes the game has 16 milliseconds per frame to render. 10 of those milliseconds are limited to basic costs, and the remaining six are where particles, reflections, and other processing effects can be included," Cotter explained.
However, once the game is targeting 30 FPS, devs can use more resources for different effects to make the game look much better, which is something that we already knew.
"With 33 milliseconds per frame for rendering, subtracting those 10 milliseconds for the basics, 23 milliseconds are left for effects. Four times more than what was available moving at 60 images per second," he wrote.
When asked if the arrival of the new consoles will allow developers to push for 60 FPS, Cotter replied that once you have more powerful hardware, you will also raise the bar for graphics "so what you gain in processing power you lose trying to meet expectations".
He concluded by saying that we will probably see exactly the same thing with next-gen but with 60 FPS games looking much better than on current-gen due to additional power.