Katsuhiro Harada, a legendary name in fighting game genre, recently posted findings that point to one possible cause of online grief being heavily in use - the WiFi connection.
Bandai Namco apparently screened the connection type of three of their highly popular fighting games - Tekken 7, Soulcalibur 6 and Dragon Ball Fighter Z. The findings were not really something that would cheer one up as users of WiFi connection, as opposed to ethernet, turned out to be close to 60 per cent when it comes to console players.
The thing is, console players are the majority of fighting games in general since the genre isn't as popular on PC, so it's still safe to assume that more than 50 per cent overall player base is using WiFi. Needless to say, the wireless connection is not as stable nor is it utilising the most of the internet service's potential, which could lead to lag.
Therefore, connection type is especially important in fighting games due to the way they handle lag and the existence of the infamous rollbacks which punish even players with fast and stable connection, provided their opponent has slow or unstable internet.
Harada's statement, translated by HiFight, noted that Japan has a higher rate of cable users even on consoles while PC players have a high cable usage rate in general.
This puts Bandai Namco in a precarious position since they are looking to implement connection indicators to Tekken 7. Such a move could lead cable users to decline matches with WiFi players, which could alienate the latter group - the one that constitutes the majority of the player base.