Riot Games have finally revealed their long-awaited mid lane nerfs for patch 10.13. The changes are directly targetting the roaming potential for mid-laners, with gold and experience being affected as well.
Mid lane has probably been the strongest role in League of Legends for a while now with its potential to impact the side lanes almost as much as the team's jungler. Riot have recently reworked both the jungle and the AD carry position with small buffs which resulted in a decent increase in overall win rate for those roles.
They previously revealed that some nerfs to the mid lane might be coming our way in the foreseeable future, regarding the game's experience, gold, and roaming potential. Riot's lead gameplay designer Scruffy finally revealed what those new changes might look like.
The nerf will basically target the mid lane creeps - Cannon minions will now spawn every fourth wave instead of on each third wave, for the first 15 minutes. Also, the speed of the mid lane minions will get slightly reduced which means that the waves will now meet at the same time as the top and bot lane ones do.
This change could somewhat reduce the roaming potential for mid laners, especially assassins that have a harder time clearing the wave, like LeBlanc. It will also be harder to execute a Cheater recall with the first cannon creep being delayed now.
These new changes have already received mixed opinions with many players saying that it’s a very bad idea to nerf the role this way since it will encourage mid-laners to leave their lane even more.
On the other side, League of Legends and TSM pro player Søren “Bjergsen” Bjerg claims that, after the changes, Season 10 will be all about Corki and Azir, considering that these two are probably mid lane's the safest champions at the moment - always on farming duty and rarely leaving the lane.