Splitpushing is taking a serious hit these days, with the Inting Sion getting nerfed into the ground, and now having the Hullbreaker not be as domineering as before.
Imagine yourself as a bot lane that won their lane, and are trying to spread your advantage to the rest of your team. However, no matter how many drakes you've taken, and towers you've destroyed, the enemy top lane is still at your inhibitor far before you have even seen their own.
That is what it means to play against a Hullbreaker-using champion.
"Hullbreaker is an important tool for empowering split pushing, but when rushed as a first item, its bounty-ful bonus resists can invalidate laning and lead to unpleasant experiences. We still think it's a valuable addition to the game since, unlike past split push items like Zz'Rot, Hullbreaker requires champions to stay in the lane they’re split pushing. So we're nerfing its early game potency", is what the developers had to say on this matter with the following changes:
- Champion bonus resistances while hunting alone as melee: 20-60 (levels 1-18) changed to 10 (levels 1-11), then 20/35/43/51/59/67/75 (levels 12-18)
- Champion bonus resistances while hunting alone as ranged: 10-30 (levels 1-18) changed to 5 (levels 1-11), then 10/17.5/21.5/25.5/29.5/33.5/37.5 (levels 12-18)
- Deal 20% bonus damage from all sources against structures changed to only attacks deal 20% bonus damage against structures
These changes will, hopefully, make a stop to the outright advantage this item gives to the top lane champions capable of using it, in stats as compared to its price.