it's only been a few days since the patch 12.9 has come out, but already we can hear rumblings on the horizon regarding the next patch for League of Legends and what it has in store for us.
In one of their recent addresses to the player base, Riot Games have given us a clear indication of how they intend to battle the power creep in League of Legends. And before you think that it will be done by reducing damage, that is not the case.
Instead, they will increase the durability of champions to match the damage they are capable of dishing out, as the previous testing has confirmed that just reducing damage either doesn't work, or takes the game in an unhealthy direction.
After patch 12.9 has been released, these changes have hit the Public Beta Environment server, where we can see firsthand how they affect the game.
These changes have been applied to:
- Rune scaling,
- Item stats,
- Champion ability scaling,
- Baste champion stat scaling.
With hundreds of these changes currently implemented, as it stands now, it is surprising how well they hold up, as no pressing bugs have been discovered, nor any truly overpowered builds. These changes, coupled with the usual balance ones, will make patch 12.10 the biggest one this season, even bigger than the changes we should have had in the preseason.
This may change, however, once these changes hit the live servers, as the PBE server does not hold as many players. one thing is for sure though, the changes themselves seem to make the game far healthier, without imposing restrictions on champions with burst damage.