One of the League of Legends game designers has revealed more details about the upcoming League of Legends patch 12.10 which will be one of the biggest patches this year.
Preseason has brought multiple changes to the game of League of Legends which usually break the game for a couple of weeks and players have to wait for the right patch to drop.
One of the League of Legends game designers has revealed the following adjustments for the upcoming patch 12.10:
- All champions: Base Health will get increased by 70; HP per level will go up by 14; Armour per level will get increased by 1.2; Magic Resistance per level will go up by 0.8
- Champion Healing will get reduced by 10-28 per cent
- Champion Shielding will get reduced by 10 per cent
The patch will bring the following system changes:
- Systems with healing: reduced by 10-28 per cent
- Systems with shielding: reduced by 10 per cent
- Grievies Wounds effect will get lowered from 40 to 30 per cent
- Armour and Magic penetration items will get reduced by 5-10 per cent
- Turrets will receive the following damage changes:
- Outer turret damage will go up from 152-278 to 167-391
- Inner turret damage will go up from 170-305 to 187-427
- Inhibitor turret damage will get increased from 170-305 to 187-427
- Nexus turret damage will go up from 150-285 to 165-405
- Baron AD will go from 125 (+8 per minute) to 150 (+10 per minute)
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