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League of Legends jungle experience woes to continue in 10.3

Published: 14:52, 28 January 2020
Updated: 14:53, 28 January 2020
Riot Games
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League of Legends: Lee Sin

Riot Games' developers announced a few changes to experience earning regarding League of Legends' junglers. Some camps will yield more experience but the planned changes don't really look good on paper for the time being.

League of Legends is currently suffering from weird experience gains in the jungle as Riot attempted to shift more focus on lanes and less match control from the junglers. However, the initial changes proved to be questionable at best since a player with four kills, more monster kills and a solo dragon than an opponent with three deaths, no dragons and fewer minions and monsters under their belt.

Now it seems like the silly trend might continue in patch 10.3 as Riot are planning to buff certain jungle camps' experience yields. According to on the official forums, the focus will be on spreading more experience during the earlier stages of the game, from fourth to 18th minute, on the camps that are usually skipped by junglers that favour ganking over farming.

The funny part is that the statement came a few days after the silly situation from the first paragraph and at the time of writing it sounded like Riot would double down on that strategy. A jungler that is performing worse overall will gain more experience than one that benefits their team which looks like an odd design decision. It is essentially promoting worse performance.

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League of Legends

Furthermore, gank-happy junglers won't be able to catch up even if they tax the lanes as the minion farm penalty removal will be pushed back. While this balance direction will definitely bring back the likes of Shyvana and Udyr, who are just flying through jungle camps, it is highly likely to slow the overall pace down since fewer kills and less snowballing will occur.

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