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Industry legend John Romero is working on Unreal Engine 5 first-person shooter

Published: 14:06, 19 July 2022
Updated: 14:10, 19 July 2022
Screengrab/Bethesda/Twitter
John Romero is working on a new game with "a major publisher"
John Romero is working on a new game with "a major publisher"

An absolute legend of the gaming industry John Romero is working with a major publisher on a brand new IP, built using Unreal Engine 5. 

John Romero and his studio Romero Games are on a hiring spree for a brand new project. Doom , Quake, Wolfenstein 3D and Hexen designer revealed the news via his Twitter , confirming that he is working on a new first-person shooter. 

Romero is partnering with a major, but still unnamed, publisher for the new project, which is built using state-of-the-art tech of Unreal Engine 5. Very exciting stuff.

Here's the announcement in full:

"It’s a new dawn for Romero Games. We are 100% focused on first-person shooters, the foundation that built our careers, our studio and a genre. Our current project is an all-new FPS with an original, new IP. Romero Games is working with a major publisher using state-of-the-art technology – Unreal Engine 5."

RomeroGames picture showing doom mod sigil Doom mod Sigil is one of John Romero's most recent games

Judging by the job listings, the game will feature multiplayer and it's planned for release on PC, Xbox and Playstation consoles so throw any exclusivity fears out the window. This one is multiplat. 

The job listing for Lead Character Artist also mentions the creation of both human characters and creatures, which confirms the game won't be grounded in reality, but that's somewhat expected from John Romero, the man who spent his life designing games with all sorts of monstrosities. 

It does look like the game is very ambitious since a couple of job listings mention AAA quality, so expect Romero unleashed on this one. 

This will probably excite many fans of the old-school fast-paced shooter design that set new standards within the gaming industry decades ago and still hold ground to many modern shooters. 

There's just something special in the early Doom, Hexen and Quake games and how such gameplay design managed to hold up so well even 30 years after release. Hopefully, Romero still has his magic wand around.

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