Sony's racing sim won't have ray tracing enabled during races. Instead, it will be active in replay clips and garage.
The latest State of Play live stream gave players a closer look at the highly-anticipated racing title Gran Turismo 7, which is launching next month.
Being the first Gran Turismo title on PS5, the game is expected to bring a massive visual upgrade over its predecessor and judging by the State of Play footage, Gran Turismo 7 is quite the looker with stunning ray tracing, volumetric clouds and high-quality car models.
However, despite having implemented ray tracing, it's been confirmed that Gran Turismo 7 will not utilise such tech during the actual races, since that would be too taxing on the consoles' GPU. Instead, Ray tracing will be available during race replays and the game's garage which players can use to view their vehicles.
Forza Horizon 5 had a similar solution where it offered ray tracing in vista mode (vehicle showcase) but not during the races.
Of course, this does not mean that these games don't look stunning, quite the contrary, both have almost near photorealistic visuals but it does look like we'll have to wait for the next instalments of both of these series for full implementation of ray-tracing.
Gran Turismo 7 is coming to PS4 and PS5 on March 4, 2022 while Forza Horizon 5 is available now on Xbox One, Xbox Series X|S and PC via Game Pass.