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Ghost of Tsushima's lack of lock-on mechanic was deliberate

Published: 09:31, 21 July 2020
Sucker Punch Productions
Ghost of Tsushima's early concept art pieces
Ghost of Tsushima, the early days

One of the main gripes with Ghost of Tsushima has been the lack of lock-on mechanic, but it turns out this was a deliberate move by Sucker Punch Productions.

We've actually seen this mentioned in just about every review we came across, but had there not been for quirky camera movement in enclosed spaces, we wouldn't have taken much notice. 

Granted, the reason for this is that yours truly likes his games with a little less hand-holding, but I didn't dismiss the possibility of Sucker Punch adding it at a later date.

That, however, isn't likely to happen as Ghost of Tsushima's creative director Nate Fox told Gamespot. Attempting to emulate samurai movies, especially those by Akira Kurosawa, means that fights are not an afterthought - they're the centrepiece, and as such, won't be easy.

"And the fighters in those movies will often have to switch their attention very fluidly from one incoming foe to another. So the combat is built around dealing with a variety of enemies, a group of them", he said.

Moreover, Sucker Punch wanted Mongols to feel like a wolf pack that surrounds you and forces you to bring your A-game.

"And only through skill, could you fend them off as they came at you from all sides. If we had a lock-on you wouldn't have been able to move as quickly between the different opponents as they came in at you", he added. 

Sony screenshot from ghost of tsushima showing samurai in combat Ghost of Tsushima

So there you have it, if you were expecting for the lock-on camera to be added, you've got another thing coming. In other words, stay focused and mind your stances, otherwise, Ghost of Tsushima may turn out into one gruelling experience. 

Thanks, Gamespot .

Ghost of Tsushima, a samurai adventure by Sucker Punch Studios

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A man with an axe running through a forest in SCUM
Ghost of Tsushima

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