CD Projekt Red's upcoming RPG Cyberpunk 2077 will go heavy on the destructible environment mechanic, meaning that players will get to destroy almost everything in their path.
CD Projekt Red talked about destructible environments earlier this year, but no promises were made at that time as the devs were still looking into it. Back then, they said that it would be between flying cars or destructible environments since the power of current-gen consoles wouldn't be enough for both, heavily demanding features.
By the looks of it, CD Projekt Red decided to go with the destructible environments, which is something that should make the majority of players happy even though flying cars are still pretty cool and it's a shame that we can't have both.
Redditor who goes by the name of Zude93 claims that he watched the longest Cyberpunk 2077 gameplay demo ever, which was shown at Samurai on Tour event in Hamburg, Germany. The demo was played by Miles Tost, Senior Level Designer at CD Projekt Red and according to Zude93, Tost destroyed "just everything" in his path.
Apparently, it felt like there is nothing in the world that players won't be able to destroy but we know that Cyberpunk 2077 won't take things that far. However, it's great to see that the destructible environment feature has been expanded significantly since the initial gameplay reveal.
"We already saw that you can destroy the environment but let me tell you, Miles destroyed just everything. It felt like there is nothing you can’t destroy. Of course, there will be things you can’t, but that was way more than in the first gameplay. Seeing this big statue/art installation thing in The middle of the mall (near the Van with Sasquatch, 15min gameplay). He shot every piece of metal out of it," it's written in the post.
CD Projekt Red are yet to talk about the destructible environment and just how big the feature will actually be. However, the studio are keeping a lot of things secret since they don't want to ruin the surprise for players and destruction could be one of these surprises.