Call of Duty Mobile had the best launch in the history of mobile games, reaching 100 million downloads in its first week according to Sensor Tower Store Intelligence.
Activision's free-to-play mobile spinoff Call of Duty Mobile officially launched on 01 October 2019, and it's safe to say that it has been a major success for the publisher. The game received mostly positive reviews and it's enjoyed by many players.
The latest data from Sensor Tower Store Intelligence shows just how popular the new Call of Duty game actually is. According to the company's estimates, Call of Duty Mobile has had the best launch of any mobile game ever after generating more than 100 million downloads worldwide in its first week.
Sensor Tower Store reveal that Call of Duty Mobile's first week performance on iOS and Android puts the game ahead of other previously released mobile games such as Mario Kart Tour, which managed to reach 90 million downloads in its first seven days.
As for the game's main competitors - Fortnite and PUBG Mobile, Epic's battle royale picked up 22.5 million on App Store only, while Battlegrounds peaked at 28 million downloads in its first week.
Sensor Tower Store also reveal that the majority of Call of Duty Mobile's downloads came from Apple's iOS, where the game generated 56.9 million downloads, which equals 55.7 per cent of the total downloads. Android users accounted for 45.3 million installs which is 44.3 per cent of the total downloads.
The shooter is most popular in the United States, where it reached 17.3 million downloads or 16.9 per cent of the total count. India is in second place with 13.7 million downloads while Brazil is in third with 7.1 million.
Furthermore, players spent more than $17.7 million in the first week, putting the average gross revenue per download ar around $0.17.
All in all, it's safe to say that Call of Duty Mobile is having an impressive launch and it's completely dominating its main rivals PUBG Mobile and Fornite. It will be interesting to see if the game will continue to grow or we're just looking at the initial hype numbers.